Virtual Reality (VR) technology empowers users to experience and manipulate virtual environments in a novel way. Further, by using digital twins of real world objects it is also possible to extend the reach of interaction to reality. In this work, we ex- plore how users interact with a robot arm and its programming by using a digital representation in VR. In particular, we were interested in how public spaces influence these interactions. As a preliminary outcome in this direction, we present a simple application called BuildingBlocks, which allows any member of the public to assemble a work order for a robot with almost no instruction. This application was tested anecdotally during an industry fair with 235 active participants.
@INPROCEEDINGS{Gruenefeld2018blocks, author={U. Gruenefeld, T. C. Stratmann, L. Prädel, M. Pfingsthorn, W. Heuten}, booktitle={4th Workshop on Public Space Human-Robot Interaction (PubRob 2018) at MobileHCI 2018}, title={BuldingBlocks: Head-mounted Virtual Reality for Robot Interaction in Large Non-Expert Audiences}, year={2018}, month={September.},}